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(+1)

Pretty fun overall, and liked the presentation. One issue I had is that since the ground tiles don't have a consistent order they switch between, it's often impossible to know what the tile below you is going to change to the first time you see it, which can result in damage that feels unfair. Maybe some sort of signal for what the next color a tile is about to switch to would be good. Aside from that, this doesn't really use dice at all in any way that I can tell.

Thank you for playing my game!!

I totally understand the unfair feeling, which happens a lot during my play testing. I will absolutely add some signals in the future.

About the theme, I consider "Roll of the Dice" a representation of randomness, while the physical form of dice itself doesn’t need to be appeared.

To be more specific, usually when people roll a die they would randomly get a number from 1 to 6. In my game the tiles have 6 colors with different functions. They switch between the 6 colors randomly just like "Roll of the Dice".