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(+1)

Pretty good idea! I have something kinda similar myself with these periodical events that makes the game harder. My game's style is kinda similar to yours.

The game looks very nice, sounds arae amazing. However, there is one thing that makes me kinda frustrated - the fishies. The ground is too close to the bottom of the screen, making it very difficult to dodge the fish in time - if they spawn directly below you, you pretty much lose 1 life.

Scaling up the arena by 2 times might make it a lot more managable. Still, very solid entry.

(tbh I think I should enlarge my arena as well xD)

(+1)

Thank you for the crisitizm! 

The areas size was originally intended to be changable with a dice roll, the foundation of that is currently within the games code, however due to there being only 5 events i figured it would just get rolled over and over again, which could make everything confusing. It was one of the two scrapped events, the other being roll X for health. With more events for the future, i will definitely add them in since that issue will be redundant with the inclusion of more events

The fish is also planned to have a more clear indicator so you can react to where its going to jump out, which i believe i mentioned in these comments alot

Thank you for playing!