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(+1)

I appreciate the idea of having to quickly calculate chances, but the problem is, right now, it's just not worth it. Played three games, two normal ones and one where I just clicked on 'no' as quickly as possible and I easily got my highest score on the third game. Granted, some luck was involved in that, But I think it's also a problem that getting a lucky streak is much more probable the more often you roll and having a lucky streak is worth so much more points than having to spent time on optimizing decisions that are often only a 2/3 or even a 1/2 chance. (The observation that 'no' seems to be superior stems from the fact that 'equal?' is a thing, which will always be a 5/6 chance to get right).

A few possible suggestions to make this game more about the decisions:
- remove 50:50 calls. They just feel frustrating.
- possibly base your 'damage' on how likely it was to hit you. This will incentivize figuring out the 'correct' strategy and make unlucky fails feel less bad.
- keyboard shortcuts for yes and no. Having to spend time on moving your mouse to the right spot isn't something I want to do in this sort of game.

Presentation was pretty nice!

Thanks for the trying out the game! I agree with most of your sentiments, if I could redo this game, I would look to remove the 50-50 options as RNG already screws with us enough. Tweaking score gains/losses based on the likeliness of being correct is a really good idea too. Thanks for the fedback!