Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

From the moment you launch the game and it hits you with its cute start screen and music, to the moment of panic dodging a knife storm (!!), this game exudes care and polish throughout. I never memorized what each die roll means, but the simple indicators that appear (such as the progress bars for the events) made it easy to read. The character is adorable, and I liked how small bits of rice fall off when you double jump. I got as far as 120M before succumbing to the consequences of my slightly aggressive playstyle, but it rarely felt unfair.

One thing I'd have liked to see is an option to duck under chopsticks, though it would complicate the otherwise really simple controls, I missed having an option to dodge other than trying to make the tight jump over them. I also didn't see myself using the double jump to save a fall often, though that may be due to my playstyle of trying to rush forwards.

One of my other highlights from this game is the excellent sound design. The restaurant ambiance track combined with the parallax background gives it the right atmosphere, while the soundtrack itself morphs dynamically to what is going on ingame, making it feel like a very cohesive experience as you jump from floating plate to floating cup behind the safety of a floating soda can. Overall, amazing and polished entry, good job to the both of you!

(+1)

Hi there! Glad you noticed so many details of this game :D Thanks for such a long and insightful comment, I truly appreciate it! Nice chatting with ya! Your game is awesome too (especially the fact that you made the engine and it's running so smoothly)!