Hey, thanks for the compliment and the feedback. Yes, we were worried that without a tutorial it would be quite confusing. But essentially, the ghost (i.e., you) needs to reveal evidence around the map before the detective "scans" said evidence. If the detective sees all the evidence, you will win.
Imaginary Grass
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Thanks for your kind words. Glad that you enjoyed our little game! Thanks to @UNLITE and @Popseratzy and for the great art :)
Thank you so much for your kind words! And thanks for wasting time on our little game hahaha. Please, do note that this is somewhat of a rage game :) But yes, we tried to design the spawning system that takes into account how well the player is doing. We aimed for a system that creates constant tension and pressure.
Wow! Thanks for the long reply :) Yes, we put a lot of effort into polishing this game, and I (the programmer/composer in our 2-people team) barely slept lol. We play-tested this game a lot, and it took hours to adjust the balance of the game (especially how to create semi-random dice so that players don't get bullied by it) I'm very glad that you enjoyed the game and noticed the details, it means a lot to us! Great job on getting your new high score! (I will probably make a personal high-score system and a global high-score system soon. This way, the players can feel the sense of competition and feel the need to improve their skills.) Thanks a million mate :)
This is a very fun (octo)puzzle(r) game. I know you used your own game engine so this might be asking too much, but I feel like a bit more visual feedback (like more camera shakes and maybe a flashing effect when the player reaches the goal) would make it feel a lot juicier. I love the little tutorial windows :D, they are so cute! Very smart! Also, impressive that you did all the art! Even though I can do pixel art too, I can never draw this kind of style. Great work!
Wow! Such a cute game, and such a cool concept. I thought humans and aliens are friends, but it turns out nope lol :) Good for you guys for doing everything including the art, music, and sound in just 48 hours. Keep up the good work lads! (Also btw, I noticed that you have some different endings and that your credits screen looks very cool, so I can tell you put a lot of effort into every detail :D keep it goin')
Very fun and well-made game! Since I am a master of bullet hell platforming (lol) I thoroughly enjoyed it! It would be more interesting if you spawn less enemies but make the enemies' bullets bounce off walls and platforms :) Also, add some screen shakes, it definitely helps! One detail I noticed is that the music only starts when you start the roll, which is amazing! Keep up the good work!
You have a very creative and good-looking game. An enemy spawned on top of me and I died before I can do anything lol, maybe check the surrounding before spawning the enemy? Also, the dice rolling animation looks a bit strange, but it's a jam game, so no big deal :) I noticed that you did the art and the music, which is very impressive! Keep up the good work lads :)
Great game! Watched your game on stream, and I wanted to try it for myself :) The only thing is that maybe add a checkpoint for every level? Restarting everything is a bit annoying. Overall, a great amount of polish for a game jam game (especially for a 13-year-old if you were not lying on stream). btw, can you check out my game too? Keep up the good work mate :)