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(+1)

Good use of theme for this one and a unique offering in the Jam. Visuals and music gave it a nice chill vibe.

My only thought would be if there are more interesting random effects you could implement. Power Up/Power Down are just boring compared to Jump Shot - which opens all kinds of possibilities to trick shot off the course. Thinking outside the box, you could even having a dice state that changes the map (e.g. Toggle - toggles windmill position/magnetic forces/bumpers on or off)

My original plans for the effects including turning magnetic to the hole and also enabling wind and other environmental effects. Sadly I was really struggling for time and didn't get to implement the cool effects. Instead I had to just come up with something quick an easy to implement, like the power changes.

Going forward, I am going to lean into the fun effects more and create as many effects as I can that 'break the game' to make it more fun.

Thanks for the feedback :)