Good use of theme for this one and a unique offering in the Jam. Visuals and music gave it a nice chill vibe.
My only thought would be if there are more interesting random effects you could implement. Power Up/Power Down are just boring compared to Jump Shot - which opens all kinds of possibilities to trick shot off the course. Thinking outside the box, you could even having a dice state that changes the map (e.g. Toggle - toggles windmill position/magnetic forces/bumpers on or off)