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A jam submission

Putt LuckView game page

Dice-putting mini golf.
Submitted by Lewis Hamer (@lewishamer_) — 4 hours, 15 minutes before the deadline
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Putt Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1323.9913.991
Overall#2963.8653.865
Creativity#6073.7213.721
Presentation#6443.8833.883

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Mini golf where the ball is a dice giving random gameplay effects

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 89 to 70 of 89 · Next page · Last page
Submitted(+1)

Simple but enjoyable, did not expect a dice would make a good golf ball :P
Also liked the minimalistic artstyle, really adds to the player's concentration.
A very entertaining and good game !

(+1)

I really enjoyed this game! It was short, but enjoyable. I liked the art style a lot, and I really feel like it fit the jams theme! I think if the concept was expanded further, like the concept of having different polyhedral die as you progress, it could shine as a game.

Submitted(+1)

Interesting blend of dice and golf. I like the way you can 'choose' the modifier on your next shot by tapping it gently to one side or the other.

Improvements could include the ability to preview the course and rotate the view, so you could plan your shots better. Maybe the preview line should follow the ground too - when it intersects with an uphill section it quickly goes out of sight. Also, if the dice stops behind or under something, it'd be good to have a sort of ghost outline to show you where it is. These are fairly minor niggles though.

The main problem is that it's quite random! The dice is quite unpredictable, even when there's no modifiers. I found myself having to use full strength quite a lot just to make up the distance, and even from the tee with no modifiers things like the thin bridge in one of the later holes is a very sensitive shot. Also, the way dice tend to stop moving suddenly makes positional shots a bit more sensitive to power than is ideal. I would try to move the dice one side over and succeed, but to roll it say 3 faces would be nearly impossible.

Well done for creating a fun, working, good looking game in 2 days. Not an easy feat!

Developer

I think if I had more time, a lot of those minor things would have been addressed. As for the actual dice rolling, I see how it can be annoying - a  cube doesn't really like rolling. Perhaps in future I should design the courses with less need to be so precise. A better indication of how much power you are using would also help in being able to flip the dice how you want it.

Thanks for the great feedback :)

Submitted(+1)

Nice work! Lots of polish. My only complaint is that the dice movement felt kind of "sticky" at times. But cool game! We have really similar games (like you mentioned in your comment on our game) and I really like the direction you took this.

Submitted(+1)

Best play on "roll of the dice" I've seen so far. Every game I've played was either about physical dice or just dice as an RNG element, and this did both spectacularly. My only note would be that I wish every face had both a positive attribute you could leverage and a negative attribute.

One thing I find very interesting is that the face isn't random and you could very carefully roll for jump shot at the start if you wanted. Not sure if this is good for bad but I liked it.

Developer(+1)

Since people seem to like what I've made, I'm going to carry on with it after the jam. The effects have been the biggest point of feedback, with most people saying they dislike the negative effects. I plan on tweaking the effects to be way more fun - essentially the new effects will allow you to break the courses like how the jump shot lets you skip sections. I realise now that negative effects just aren't fun, so why include them?

Being able to waste a shot to pick the effect you wanted was not intentional from the start, but I noticed how the game could be played like this when testing.

I really appreciate the feedback, it helps a lot :)

Submitted (1 edit) (+1)

Simply put, this is an awesome game jam game. My money is on this one making it into Mark's top 20 video :)

Developer

I hope so!

Submitted(+1)

This is a fantastic simple golf game that suits the jam theme! Sometimes it was hard to gauge how far a shot would go. I suspect it was because the cube shape needs quite a lot more power than a sphere.

Submitted(+1)

Dice golf, really neat concept. I wish the "powerups" for shots were a bit more unique. The one with too much power and jump were super fun to use, while scattershot was there just to mess around with the player ;)

However I still enjoyed playing your game, it was a lot of fun!

Submitted(+1)

Very cool idea and very polished design! Was really fun to play, Good job!

Submitted(+1)

Cool idea, but those dice-physics are a PITA :D

Submitted(+1)

I love how the game looks like and how does it feels!

The concept of random effect in a "ball" is truly amazing - nice job!

Submitted(+1)

A fun twist on a classic formula. I like how with a bit of practice you can deliberately land on certain die face, it adds some strategy to the game.

(+1)

Could be possibly more interesting if you were to use a multi-faceted polyhedral die... Could give more ball-like characteristics as well as adding variety! Although tbh the cube was challenging because it was a bit odd to handle. Fun game:))

Please do check out our game too https://itch.io/jam/gmtk-jam-2022/rate/1616966

Submitted(+1)

The presentation of this was really cute, I love the concept and all the SFX, but I must say, mini-golf with a cube is frustrating. 

Personally I think enjoyment from golf games is having a consistent and predictable shot: now, the dice roll mechanic lets you see that your shot will be affected, and that doesn't create any issues because the player can anticipate it, but the physics of the cube itself overrides control and diminishes the effectiveness of, well, the effects. 

A few comments have suggested using a D20 instead of a D6, and I think that would make this game much more of a joy to play! More sides = more effects + a more consistent shot by the player. 

Regardless of my one critique, I'm looking forward to seeing where this goes :) 

Submitted (1 edit) (+1)

Hah- that was good fun.

Courses were interesting and the power up/downs kept me on my toes.

I wonder if a ‘competition’ mode would be a good addition, where the effects are deterministic (i.e. they go slow/hard/jump/scatter/blind) so the par can truly be skill based.

Developer

That's actually a pretty smart idea. I'll have to have a look into how that could work.

Thanks :)

Submitted(+1)

Really enjoyed this twist on the golf game. The cubic "ball" was wonderfully awkward and it was fun adjusting each swing based on the given effect. Appreciated the scattered applause after my hole-in-15. Some parts of hole 9 were obscured by the windmill, but otherwise this is a very polished entry -- great work!

Submitted(+1)

Good use of theme for this one and a unique offering in the Jam. Visuals and music gave it a nice chill vibe.

My only thought would be if there are more interesting random effects you could implement. Power Up/Power Down are just boring compared to Jump Shot - which opens all kinds of possibilities to trick shot off the course. Thinking outside the box, you could even having a dice state that changes the map (e.g. Toggle - toggles windmill position/magnetic forces/bumpers on or off)

Developer

My original plans for the effects including turning magnetic to the hole and also enabling wind and other environmental effects. Sadly I was really struggling for time and didn't get to implement the cool effects. Instead I had to just come up with something quick an easy to implement, like the power changes.

Going forward, I am going to lean into the fun effects more and create as many effects as I can that 'break the game' to make it more fun.

Thanks for the feedback :)

Submitted(+1)

I like the game and the presentation, nice use of the theme either :)

Submitted(+1)

Very fun to play. I wish there can be shadows to judge the height of the dice.

Developer

Same here. Idk why there isn't to be honest.

Submitted(+1)

Neat use of theme. I would love to see this expanded with multiplayer, more courses, more powerups, and maybe other dice like a d20. I wish I could control the camera but other than that it felt super polished to play. Great job.

Developer(+1)

Of couse these are all things to address after the jam.

Thanks for the feedback!

Viewing comments 89 to 70 of 89 · Next page · Last page