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Lewis Hamer

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A member registered Jun 30, 2022 · View creator page →

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I think if I had more time, a lot of those minor things would have been addressed. As for the actual dice rolling, I see how it can be annoying - a  cube doesn't really like rolling. Perhaps in future I should design the courses with less need to be so precise. A better indication of how much power you are using would also help in being able to flip the dice how you want it.

Thanks for the great feedback :)

Since people seem to like what I've made, I'm going to carry on with it after the jam. The effects have been the biggest point of feedback, with most people saying they dislike the negative effects. I plan on tweaking the effects to be way more fun - essentially the new effects will allow you to break the courses like how the jump shot lets you skip sections. I realise now that negative effects just aren't fun, so why include them?

Being able to waste a shot to pick the effect you wanted was not intentional from the start, but I noticed how the game could be played like this when testing.

I really appreciate the feedback, it helps a lot :)

I hope so!

Amazing idea. A great idea for a shooter that feels great to play. I'm glad you also added different fire patterns not just the random shot count.

Overall this was very well made!

That's actually a pretty smart idea. I'll have to have a look into how that could work.

Thanks :)

Ah okay then. If it was intentional then thats fine :)

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Short but sweet.

I like how you are judged on how you treat these people, it's almost like a morality test.

Definitely a concept that could go so much further than what you've done already.

Nice puzzle game. I appreciate how you had to match the face down unlike a lot of other similar games. The timer added a nice level of pressure to solve the puzzle efficiently which is great for puzzle games.

It did feel a little weird as I'm guessing it was physics based not locked to the grid. I found it quite easier to move off the grid and inbetween grid spaces. I was also able to move over the gaps and turn on the spot when against a wall. You might want to address these by making the game fixed to a grid.

 Overall, nice job on this!

Nice game. It was a really fun shoot 'em up. For the most part the effects felt great to use, but the debuffs weren't as fun for obvious reasons.

To improve, I would say the screen shake needs to be reduced by quite a lot and also maybe slow down the gameplay a bit. There were constantly random effects happening that I didn't have enough time to fully comprehend. 

Other than those, this was a great game!

My original plans for the effects including turning magnetic to the hole and also enabling wind and other environmental effects. Sadly I was really struggling for time and didn't get to implement the cool effects. Instead I had to just come up with something quick an easy to implement, like the power changes.

Going forward, I am going to lean into the fun effects more and create as many effects as I can that 'break the game' to make it more fun.

Thanks for the feedback :)

Of couse these are all things to address after the jam.

Thanks for the feedback!

Same here. Idk why there isn't to be honest.

Thanks so much!!

All the kind comments on this has inspired me to expand on it more.

Yeah the power bar and dice shape are the two biggest parts that need working on. I still like the 6 sided dice, so I need to think of a way to get it to roll better. As for the power bar, I would remake it by showing the actual distance the ball will travel, however being physics based, that isn't too easy.

Thanks for the feedback!

I'll probably continue after the jam. You can follow me on twitter @lewishamer_ if you want to see progress and share feedback :)

I think it is caused by the speed being to high. As the ball moves, it is essentially moved in increments - the faster it is the bigger each step is. So if the speed is too high, the cue ball steps past the other ball between frames. To fix it, you'd have to make sure the speed isn't crazy high.

That'd be my guess for why it does that anyway.

Ah I see, still it's a pretty cool effect.

Good luck on your projects!

Pretty cool little racer you have here. I liked the jump although it felt like I was going much faster in the air. In the end I ended up jumping around the track rather than driving. It was still really fun to do though!

Nice job!

Yeah I agree. The levels either needed to be more obvious, or I should have added some camera controls.

Thanks for the feedback!

Very nice. I'm sure it was inspired by classic flash games that had a plethora of upgrades. This was a nice version. There were occassional issues like the camera or how I always hit something and got fired striaght up into the ceiling.

Other than those this was quite an enjoyable little game.

Amazing!

This looks really clean and has a really great mechanic at its core. The 3d environment looks really cool - it reminds me of Ape Out. I do think it is a little rough around the edges but for 48 hours it is really good. Some particles and fx would really make this game pop!

I think this would have more plays if it had a browser version, but I am glad I downloaded becasue I really enjoyed it!

You should definitely revisit this in the future, or if not, it still shows that your future projects will be great.

Nice job!

Yeah a d20 would be an obvious choice to make it more ball like, but as you say that's a lot more effects. I like the d6 but I agree that it does need to roll a bit better. I'll have to look into how to fix that post-jam.

Thanks for the feedback :)

I loved reading about the probability police in the description - it really made me laugh. The character was really good, especially seeing him die.

As for the game, it was good. I liked how your health was shown by the dice number and it would have been cool if this was true for the enemies too. But then again, having a different dice face for each enemy type was also a smart decision.

Overall this was a neat little shooter. Great job!

Cool game. I've seen similar puzzles in this jam already, but I think having to match on the same tile is pretty unique. I liked the puzzles although some were a bit frustrating (in a good way). It was also a really nice feature to include a 'footprint' of what was just face down.

For some reason I found the first level quite hard. I just couldn't figure it out for ages. When I finally did I thought "wow it was that easy huh".  I guess I was making it much harder for myself than it needed to be.

A tutorial at the start would have been good, but I get that you might not have included it due to time.

The art and sound were great and overall I have to say this was a really good game to play.

Nice job!

Now this is a good use of the theme! When I jumped over the edge for the first time, everything clicked and I knew this was a great premise for a platformer. The art was super clean and suprisingly atmospheric too - especially the raining level.

I definitely think this could be a full game. It doesn't even really need to be dice themed, just the platforming inside a cube idea would be super interesting to explore fully.

Good luck for the future and great job on this :)

I think this is a great little runner. The controls are nice and it's useful to be able to alter the jump height by releasing space early. The art was also really cool.

I only suggest that you maybe scale things up to be a bit more readable. The menus for one were very small which made the options difficult to click on. The enemies/obstacles were also very small and it was hard to tell exactly what they were. 

Overall though, great work!

Yeah I noticed that bug after I submitted it. I think it is a problem with the browser as I don't think the download version does it - I'll have to do some tests.

Thanks for the feedback and kind words :)

A really nice pool game. I loved the art and music! The controls at the bottom of the screen were also super polished. It was a great way of communicating how to play to the player.

The only thing that bothered me was that the physics was sometimes a little off. For example, most of the time a full power shot would just go through the ball without hitting it.

The rolling of the dice and the bot turn felt a little but slow, but honestly it's not too bad and it'd be a minor thing to tweak anyway.

Overall this is a really great game and easily my favourite pool game so far!

A pleasant little game with beautiful art. The stage was also suprisingly well designed.

Amazing game!

I really liked this. It's such a simple litle battle, but it's really engaging. The different units feel like they each have a different purpose and the combat is easy to understand. I especially like how you included friendly fire! It's also pretty amazing that you managed to get a decent Computer player working in the time we had. I have played a lot of games with AI opponents, but half the time they seem like they only play perfectly or only play randomly. Your computer seems pretty  intelligent and it feels great to play against.

Overall this gem is one of my favourites. Great work!

NIce game! I really liked how it wasn't actually that random. RNG can be frustrating at times and I think this game does a good job at handling that. Having some randomness while also giving the player a choice is reall good. Furthermore, the character's jump was really powerful which meant even if you had never seen the level before, there was enough time to adjust to land on the new platforms. The ability to double jump also really helped with this.

Really great game overall!

A lovely little puzzle game. I really enjoyed the core mechanic. It was really orginal and suprisingly fun. My favourite part was chaining together different items to solve some of the puzzles. The grapple was especially fun to use. I just wish that  there were more items to use.

Great job!

Hey looks like we had pretty similar ideas. I loved how the putting worked in this. (Better than mine imo). It was really nice that you could pull back past full power for a chip - such a smart idea. The effects were also really fun. Having 3 dice was cool too. It meant I always had a chance to pick the best shot in the situation.

I did find it a little trcky to get the dice in the hole though. For some reason they kept hitting the hole and not going in. Idk if this is a bug or a feature, but for enjoyment I would say the ball should be pretty easy to get in the hole.

Apart from that, this is a really great game, nice job!

It's really promising for your first game ever. Keep at it and you'll get better. 

I wish you luck in all your future projects :)

Ah okay. In that case my bad, but an indicator line would go a long way in conveying that to the player.

Super simple but also quite fun. It can be stressful on the harder difficulties but I like the challenge.

Great job!

It would not suprise me if this was actually how they did it.

I know this was a bit of a joke game, but it would have been really cool to see a mockup of the youtube website with parts that actually disappeared as you removed the features.

In any case it was a good laugh :)

A really great shooter here. I loved how the different rolls gave different attack patterns. I found it easiest to keep on top of the dice by trying to spawn kill them. Great music and art too.

Great job all round :)

I see. Looking at the screenshots most of the game was cropped unfortunately. I didn't even know the boss had a health bar. The aspect ratio of my screen is 3:2 not 16:9 so that might be why.

Nice game although there were a few frustrating things. The slow down effect was good, but it was inconvenient sometimes. When I just wanted to keep moving, the slow down would stop me for about half a second and then I could carry on. I think it would have worked better if the slow down only happened when you are stationary and re-rolling.

Also, I did find it a little strange how the enemies faded in. This meant that while the enemies looked like they could be damaged, sometimes they couldn't because they hadn't finished their animation. This is made much worse when time is slowed.

Other than these, the game looks and feels great. The music is nice too. Nice work for 48 hours!

Great job!