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(+1)

Great choice of art and music, the atmosphere of the game was really well done! This worked very well as a demo for a future game of sorts. I loved the character sheet and turn based info on the right of the screen. I could totally see this being a full scale game that I would play all the way through.

Some minor issues: Seemed like there was some depth issues with the pillars.  The pathfinding wasn't able to make it through a 1 square wide hallway at one point. The text on the right side of the screen was a bit too small to read, at least on my PC. And the awesome music cut out after it played through once, but I wanted that bad boy to loop :(

Overall though, this was a really cool game to see in this jam. The menus were super clean and your introduction and tutorial was clear as heck. I'd love to see this developed further after the jam!

(+1)

Thank you, that's great feedback!

The tilemap layers were in need of cleaning up and apart from the pillars being sorted above the player, I think it also resulted in some unwalkable tiles that should instead have been walkable, which is probably what prevents being able to move through those narrow corridors.

We'll definitely be addressing that and your other points if we decide to keep working on it :)