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(+1)

I like the slay-the-spire esque deckbuilding aspect of upgrading individual dice, I think my main issue is that the gameply itself feels uninteresting. There's no reason not for me to just always take the highest roll. I'm not sure the best way to solve this, but maybe having to assign 2 dice per character per round (one attack on defense) rather than alternating, or having some sort of special effect dice could be good. I'd also nitpick that the player feedback was a little rough around the edges, some more animation or UI would have been good, but I understand that the timeframe probably made that hard to do.

Overall though I had fun and the art looks great!

(+1)

Thank you for the feedback, these are good suggestions. The initial idea certainly was to have some dice have special abilities. We wanted the mana dice to also have elements that would create different effects for different actions, but this did not make it to the final scope. 

However, even in the current version, there are multiple reasons why not to use the highest rolls available. For example, you could have rolled 8 on d20 and 7 on d8, so you use the d8 to save the d20 to the next turn. Or you only rolled defense and you are able to get enough defense with smaller dice to save the big ones for the next turn. Finally, you could roll only attacks so you know some of your dice will die and the ones assigned to heroes die first so by not using the strong ones you are again saving them for the next turn.

The strategy has probably not been so important because we made the game intentionally very easy so if you don't skip levels you can win all combats with ease.