Really clever concept and fun once you get the hang of it. I think more clear shadows or indicators of where things actually are would help the game a lot.
McWonkoTheSane
Creator of
Recent community posts
It has a lot of polish on it visually which is great. I think it would be interesting to let the player choose between buff/debuff pairs rather than just randomizing it every time, it felt like I was at the mercy of the RNG rather than getting to twist it to my advantage. Feels good to play otherwise though!
I like the slay-the-spire esque deckbuilding aspect of upgrading individual dice, I think my main issue is that the gameply itself feels uninteresting. There's no reason not for me to just always take the highest roll. I'm not sure the best way to solve this, but maybe having to assign 2 dice per character per round (one attack on defense) rather than alternating, or having some sort of special effect dice could be good. I'd also nitpick that the player feedback was a little rough around the edges, some more animation or UI would have been good, but I understand that the timeframe probably made that hard to do.
Overall though I had fun and the art looks great!
Very fun! I did find that I spent a lot of my time stuck in a loop of wasting a day and hoping for better rolls as I was soft-locked to one part of the island (trying to free my first friend for example and being forced to wait for a 6 to do so). I'm not sure what the best way to alleviate this would be, the re-roll system helps to some extent but I agree with a previous commenter as well, some sort of temporary camp system might help too. Really well done for 48h!
Thanks so much for playing and for such comprehensive feedback! We absolutely need to slow the tickets down for the first couple rounds to let people read them, I think we suffered from the fact that we didn't have a ton of external playtesters so we got really familiar with all the tickets and could solve them much faster, but most of the feedback echoes your own sentiment.
In answer to your questions:
- The end is pretty simple, you just look back up at the board and the leaderboard has changed to a big image of a golden natural 20, and the sticky notes around it get a little bit of new flavor. Otherwise it just loops you back around to the main menu to start again.
- We wrote exactly 99 tickets, they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99 since the game continues endlessly until you win). Most of them were written with a lot of coffee in hand. Most of the dev team (5 in total) are pretty avid D&D players so we pulled a lot from our own games and plenty of tropey stuff ("Vecnar" is a particular favorite to avoid any copyright stuff).
Thanks again for all of the kind words and feedback, we really tried to make it as immersive as possible with the intent of never showing any non-physicalized UI so I'm glad that came across!
Thanks for playing and for the feedback! We agree, the scaling needs to be slowed waaaaay down for the first couple of rounds. How much extra time do you think you'd want at least for the first couple, something on the order of only a second or two extra or something as extreme as doubling the time?
I'm not sure where it would fit best, the immediate thing that comes to mind is to just have the buy/recipe tabs split 50/50 on the right, but I don't know if that would make it too small. You could also have it along the bottom of the screen maybe? I don't think it's a super big deal, once you do each recipe a few times you don't need to reference it as much any long.
Similar vibe to our own game so I'm already predisposed to enjoying it! One thing I think could make it a little more interesting would be the addition of new dice in later rounds (either with different numbers of sides or some sort of special "golden dice" or something to that effect). Overall though it was really fun and looks AMAZING.
One of the best ones I've played so far! My only thought would be to maybe allow collecting additional dice on top of your already existing multiplier to further increase it, it can feel bad to slide over a 2 when I already had a 6 while I'm trying to avoid bullets. The game looks fantastic and plays really smoothly though, altogether a blast!