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Cool idea, would be nice to have some more opportunities to 'save' oneself when falling, and maybe a time component to push for speedy play?

Yes, those were planned but got scratched due to to limits hehe. An idea I had is to have collectible power ups, one of them would be a rope hook you can throw to grab onto an edge much higher (even while falling). And then some rising water/acid/lava that acts as a time limit

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Might also be cool to add some collectibles to encourage players to choose harder paths ;)

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ohhh that's a cool idea too! I had the idea of giving more points for climbing a one-face (since it's harder), but I think I could use collectibles to grant those additional points. That way it's also visually indicated that the harder route will have a higher reward. Thanks for this idea!

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You're welcome ;)

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PS: I feel like i need to point out, it was the linux version that convinced me to play it ;) This year, as so many others, is the year of linux gaming! :P

hi there fellow linux user!