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(1 edit) (+1)

More event numbers are planned, same as making the current events more polished (mainly via particles and rebalancing without changing them too much), i hope that fixes those uninteresting runs! 

The randomness is pretty much the core of the game (the jam, rather) so there isnt much i can do to fix it generally, but i will be attempting to balance it by giving some events a greater chance of having lower rolls (being some events having a greater chance of using a d4 rather than a d6, so the numbers they get are generally lower), and there being beneficial rolls (roll X for that much HP, screen is X times bigger for more room to dodge etc.) 

Thank you for playing, a year of working on my programming ability to FINALLY release a product has been well worth it! 

(+1)

I believe there are ways to make it fun and diverse while still having the randomness uniform and fair. For example, when you roll a six for the knifes, there could be six knifes every 10 seconds, but if you roll a one, a knife could appear every 3 seconds! Stuff like that. I think the fish is actually fairly good at this, since I'd say it's about as difficult no matter the jump height – but it still changes how you approach the enemy!

It's for you to consider though, don't forget it's your game ;)! So do what you think is going to be the most fun.