More event numbers are planned, same as making the current events more polished (mainly via particles and rebalancing without changing them too much), i hope that fixes those uninteresting runs!
The randomness is pretty much the core of the game (the jam, rather) so there isnt much i can do to fix it generally, but i will be attempting to balance it by giving some events a greater chance of having lower rolls (being some events having a greater chance of using a d4 rather than a d6, so the numbers they get are generally lower), and there being beneficial rolls (roll X for that much HP, screen is X times bigger for more room to dodge etc.)
Thank you for playing, a year of working on my programming ability to FINALLY release a product has been well worth it!