What a bonkers, weird little game. Well done and congrats on submitting!
I liked the retro feel of this game. Almost felt a little like Mega Man Battle Network with the opposing grids and active combat. The theme is goofy and stands out, too. Always a plus.
The gameplay falls a bit short for me. While it's on theme to have dice determine a random result, the reality is that the player needs some way to actively participate in that process. The gameplay loop here is very similar to Monopoly - roll dice and hope for the best. The only meaningful choice the player has is where to stand, but the simple enemy attack patterns mean even this choice is really just "in front of enemy" or "not in front of enemy". The number of 'do nothing' rolls, or results that target a random area, also made a lot of the attacks feel meaningless, too. The grandpa was funny the first (and maybe second times), but after that, it just means my attack did nothing. Same goes for the car missing, the rocket missing, the lemons missing, the fish missing....
You have a lot of really cool ideas in here. Your art style and absurd world make this a very appealing place to play in, but the gameplay needs a bit more design and playtest. You still did very well for 48 hours, though! Keep making games! You're doing great :)