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i 100% agree with you! We ran out of time and had to settle on one basically identical attack for each enemy. The dice attacks needed a lot more thought. We mostly just took the 1st things we came up with because of the time restraints. It was my first time making an isometric game and I struggled to get the attacks to line up. It would have been cool if after each enemy, you could upgrade some dice rolls like, double fish and they’re only on the enemies side or homing doge rocket. But for the time limit, I think it turned out pretty good. I’m proud of the crazy goofiness 😆 Thanks for the thoughtful feedback!

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The important parts are that you're happy and that you learned something from it. :)

Yeah, this whole jam is filled with people tackling the incredibly difficult task of designing SIX abilities to randomly award. You went a step further and went for... however many. It's more than 6, right? It's ambitious and super difficult to make every one feel meaningful and fun. 48 hours considered, it's a super weird little game and I love that