I'm really impressed with the quality of graphics and sound in such a short time frame!
HackerDoge
Creator of
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i 100% agree with you! We ran out of time and had to settle on one basically identical attack for each enemy. The dice attacks needed a lot more thought. We mostly just took the 1st things we came up with because of the time restraints. It was my first time making an isometric game and I struggled to get the attacks to line up. It would have been cool if after each enemy, you could upgrade some dice rolls like, double fish and they’re only on the enemies side or homing doge rocket. But for the time limit, I think it turned out pretty good. I’m proud of the crazy goofiness 😆 Thanks for the thoughtful feedback!
I wish you guys had more time to work on this! It would be cool if you could drag and drop objects in the dungeon into your pocket to pull out and use later or if dealing dmg to those cracks on the floor opened up a hole you could drop down or trick enemies into falling in. But time crunches do be time crunches sometimes
Took a sec to figure out what the elements did but the idea is really cool! I like how you can dodge certain "power ups" to give yourself better odds of getting the element you want. I also really like the art direction. I kept falling through the stage though and that got frustrating. I could see this being really fun if you polished up the movement and did some bug fixing :)