I like the cinematic aspect the game has: the moving camera angle, how information is integrated to the scenery (as in some films’ opening credits), a (simple) scenario to justify the action.
Some remarks/suggestions:
- I think some subtitles would have been useful for non-native English speakers, as the bartender speaks relatively fast (and with a modified high-pitched voice).
- I think the game would be far more playable if you had these two things:
- The shape of the hand should be more in a clasp (as a non-English native speaker, I am not sure this is the proper word; I mean, like a basketball hoop);
- The trajectory of the dice should rather be a parabolic one, instead of falling flat. But maybe point 1 would be sufficient.
- Once you have failed, you are forced to rewatch the whole introduction to try again, which is impractical; it would be good to allow the player skipping it.
You want to check with other people, but as for me, catching a die is quite difficult! A bit too much so. I could reach the second part of the dialogue, but not further than this… Actually, you can stay without moving until the fifth or sixth die, but then, a collision takes place and makes a die fall, so you are bound to move and the inertia problem kicks in.
Your interpretation of the theme is quite literal and at the same time original, I think; I did not expect a dexterity game. :)
The problem I see is that physics/parameters is/are critical in such a game, and it would need some tweaking to be more reasonable. Well, except if you intended it to be difficult, in which case, well done. XD
I am a bit frustrated not being able to get what happens next, if something happens next; I shall try some more. ;)