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hahaha I like the spirit! And thanks for all the great suggestions! I got a lot of my inspiration from the rage game " getting over it", and the idea of having to start all over again at the slightest slip-up. Basically, it's a rage game. However, it does have a secret ending, an ending which took as much time as the rest of the game combined! Also I find it quite funny how you thought my voice was artificially pitched up! 14 year olds can be good gamedevs too you know. (I actually spoke in an accent and pitched it down slightly so it would sound like your stereotypical guy in a pub, but I clearly failed miserably lmao)

Anyway thanks for all the feedback! I'll definitely get back to work on it once the jam is over.

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Thanks for the answer! :)

Basically, it's a rage game.

I get it, but I wonder if this is a good strategy to put a rage game in a game jam where ‘Enjoyment’ was a criterion. ;))

However, it does have a secret ending, an ending which took as much time as the rest of the game combined!

The sad thing is I am willing to bet many players did not get to it… ._. (I will try again in just a moment, because I am obsessive!!)
I know how it feels to invest an unreasonable amount of time in something players notice far less.

Also I find it quite funny how you thought my voice was artificially pitched up! 14 year olds can be good gamedevs too you know. (I actually spoke in an accent and pitched it down slightly

I wasn’t sure it was pitched up actually, but I felt it was modified, which it was. X) And I guessed you might be a teenager, but some have a deep voice! ;)

so it would sound like your stereotypical guy in a pub, but I clearly failed miserably lmao)

You should get Jon St. John for the dubbing! Anyway, it’s no big deal. I like it when people use their own material (sound and visual) instead of premade assets, it gives some more personality.

All right, let’s try this die catching challenge again, then! X)

PS: aaaah, how could I miss the big SAFE on the ashtray! Players can be careless, cometimes…