I like the idea of getting the right element for the obstacles, but I'm not sure I like the RNG of the dice rolls in a puzzle game where you wanna figure out the solution. And I kind of ended up beating the final level by glitching up a wall. I wasn't quite sure if there was some kind of interaction with the elements that was supposed to get me higher up in the air.
Could also just use a fair bit of polish and QOL improvements in several areas, but I get that's mostly just due to lack of time. I think it definitely has the potential to be a fun game.