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Parah

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A member registered Jul 15, 2022

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Nice game. Our game had a pretty similar concept where you could kill enemies with a cross-shaped attack and had to reach the goal. We also had a jump and shield ability as well as action points to limit how much you can do. We didn't have the cool effects like your game tho.

Yeah we wanted to add some sort of UI helper for the hidden faces of the die, but we just never got around to it. Thanks for playing.

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I like the idea of getting the right element for the obstacles, but I'm not sure I like the RNG of the dice rolls in a puzzle game where you wanna figure out the solution. And I kind of ended up beating the final level by glitching up a wall. I wasn't quite sure if there was some kind of interaction with the elements that was supposed to get me higher up in the air.

Could also just use a fair bit of polish and QOL improvements in several areas, but I get that's mostly just due to lack of time. I think it definitely has the potential to be a fun game.

There's probably like 100s of these dice roller games in this jam (I worked on one too), but the painting of the numbers on the dice is a gimmick I hadn't seen yet and the puzzles were all pretty well-designed. Nice minimalistic visual style too. The UI helper for the sides of the die feels like a must-have at this point (we wanted to add one for our game, but never got around to it lol).

Fun concept. It was a tad easy to just lure the enemies close on some levels though and kill them on the next turn since their movement patterns are so predictable. Though it does become more difficult when you have less space to move.

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I was pretty confused about what was going on at first, but after I figured it out it's pretty fun. It's a nice mix of rng and strategy. Good artwork too.

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Pretty unique idea for this jam and the visuals are nice. The gameplay feels polished though the concept of just finding the right person to kill wasn't compelling enough for me to keep playing for very long.

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Maybe an explanation for all the stats would be nice since I'm not quite sure what some of them mean. Also I didn't really understand what "stages skipped" means either. The pixel art looked nice.

Fun game. Presentation-wise it's one of the better games I've seen in this jam.

We actually built in the functionality for different sets, but we ended up throwing together most of the levels fairly last minute so we didn't have a ton of time to think about what kind of set would be good for each level. One idea we also actually had was to be able to equip the abilities into different slots yourself.

Really interesting and fun concept. Unfortunately my first run was cut a bit short since on one of my throws the game didn't return me back to the menu even though the dice had stopped. I might give it another go later though since I enjoyed it.