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Neat idea. I think it would be a lot more fun if the system was simplified though. Having to freeze in place, sort through an inventory, and equip items didn't feel like it meshed well with a retro 2D platformer.

Thanks for playing and commenting!  After the voting period, I am planning to streamline the inventory system by adding options for auto-equipping dice and auto-closing the inventory after equipping a dice.

If my opinion matters at all, I'd forego the menu altogether. Instead of the buttons being Open Menu and Attack, I'd have 3 buttons: Attack, Equip Next Die (cycle through them), and Reroll Current Die.

Opening a chest automatically fills up as many dice as you can hold. Because why would you not want to take a die? And your dice are just permanently on the HUD, like in the corner of the screen.

And if you want to get rid of a die, you just press Attack and you'll uselessly throw it away, like throwing away a weapon in Breath of the Wild.

But that's just what I'd do! I don't want to tell you how to make your game.

Thanks for the feedback! I'll definitely consider your suggestions :)