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TL:DR - Thanks for your feedback!

I actually intended to get the control system working exactly like that, but then partway through I didn't really understand how to get the control system setup like that (the knife is actually just an NPC AI that paths to the location of where your mouse is located on). That being said the knife used to be really slow to move so I sped it up, I was going to crank the speed to be really fast so that it was ultimately way more responsive and kinda gave that feel (but also made it so you cant just shake your mouse everywhere or else you'd spray food everywhere) but I realized that the faster movement would cause more physics to be wacky (since I wasn't probably making the control system right to begin with) so I scrapped it.

Funnily enough the original game idea was having diced food roll at you while you try to climb up onto a picnic as an ant, then afterwards I realized what if you were the one having to dice things and they were rolling around (but I had to figure out how the objects would be rolling) so I thought "hey what if you're cooking on a ship" and boom. In the end I kinda wanted you to actually be fighting the physics since thats where the main difficulty of the game comes (alongside the fact that its probably got a million bugs) seeing as the chopping field would slant causing round objects to roll more towards a direction. That being said I will definitely take your feedback into consideration if I decide to update the game/finish it.

Maybe I could make it into a sandboxy type cooking game (where you interact with the physics rather than fight them)!