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Role Of The Dicer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1050 | 3.500 | 3.500 |
Overall | #1659 | 3.167 | 3.167 |
Enjoyment | #1985 | 2.857 | 2.857 |
Presentation | #2004 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a chef dicing vegetables that roll around. How more on theme can it get? You're role is to dice them. You are given the Role Of The Dicer.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
hey that was great, especially for a first-time game + jammer!
The concept is fun, I like that the knife acts as a dicer and as a tool to shove the ingredients into the pot.
I think the recipe could've fit onto the screen without having to look it up constantly but no big issue with that either.
The tilt of the ship was a great idea, I think you can increase the speed and motion of it to give the game a comical twist.
Congrats on an awesome little game!
Looks pretty nice, although the motion blur might be little too much(i hate motion blur:( ). Nice envioriment and i like that the screen tilts as if you were cooking on the ship. The items are kinda difficult to get where you want them to go as there doesnt seem to be much friction and the gravity is kinda weak. Still cool game a lot done in 48h.
For a 48-hour jam, the presentation is really great... Neat concept, too! The gameplay is quite fun! Congrats on your first jam! :)
That's really good for a first game !
The concept is smart & enjoyable. The visuals assets are nice & coherents.
The physics is a bit wacky & the controls a bit rigid (the knife tend to drag a bit behind the mouse).
Small feedback : you should always display the recipe (somewhere in the corner of the screen) instead of having to right click) so that you know right away what to do.
All in all it's a really decent jam game, especially if it's your first jam. Good job :)
Wow, thanks!
I can't take credit for the assets though I completely yoinked them from the links GMTK provided, although given the time I would have definitely made my own! (The wall texture was made in about like 1 minute by manipulating an already existing jpg from a google asset lol)
Funnily enough I had a NPC follow your cursor, turned off the clicking to set a location for it to run to, and then reskinned it and boom. Added procedural animation to it for chopping, and then about halfway through I figured out how to increase the "walking" speed of the NPC i guess. No CLUE how to make something follow your cursor for real lmao. That being said I could have cranked up the speed of the knife to a billion but then it would mess with the physics worse than it already does.
Good eye on that I should have it automatically display on start of the level (and then have the first right click toggle it off rather than turn it on) and maybe make a one time GUI right click icon to get rid of it.
Thanks for your feedback I appreciate it!
Ayo thank you for trying our game on your stream, just played you game today!
I think that as your first game jam, this is great and I really like the concept! I think that it is okay to rely on physics to make a game but I feel that the player should still have a little more control, for example: atleast have the knife and mouse be on the same position all the time (not having the knife move to the mouse position) so that the player can have more fun interacting with the physics instead of having to fight it.
TL:DR - Thanks for your feedback!
I actually intended to get the control system working exactly like that, but then partway through I didn't really understand how to get the control system setup like that (the knife is actually just an NPC AI that paths to the location of where your mouse is located on). That being said the knife used to be really slow to move so I sped it up, I was going to crank the speed to be really fast so that it was ultimately way more responsive and kinda gave that feel (but also made it so you cant just shake your mouse everywhere or else you'd spray food everywhere) but I realized that the faster movement would cause more physics to be wacky (since I wasn't probably making the control system right to begin with) so I scrapped it.
Funnily enough the original game idea was having diced food roll at you while you try to climb up onto a picnic as an ant, then afterwards I realized what if you were the one having to dice things and they were rolling around (but I had to figure out how the objects would be rolling) so I thought "hey what if you're cooking on a ship" and boom. In the end I kinda wanted you to actually be fighting the physics since thats where the main difficulty of the game comes (alongside the fact that its probably got a million bugs) seeing as the chopping field would slant causing round objects to roll more towards a direction. That being said I will definitely take your feedback into consideration if I decide to update the game/finish it.
Maybe I could make it into a sandboxy type cooking game (where you interact with the physics rather than fight them)!
Fun interpretation, the physics are kind of chaotic but I got the hang of them by slowing down and taking my time! The chopping and pushing made for a nice gameplay flow :D
Thanks! I'm glad you got the hang of it, ty for playing and the feedback!
Lol, i like the idea. very fun to play!
Thanks I appreciate it!
Fun and chaotic, but I couldn't figure out how to properly dice it without it immediately flying off the table most of the time.
Hahaha yeah... I was going to try to implement better physics if I had time but I just left the default physics (I have no idea what im doing lmao)
Ty for playing though ^_^
Woohoo! Almost the same name, both games about chopping stuff and putting it in a pot and the same engine!
That unfortunately is where the similarities end, your game is so much better than mine! Well done! I really liked the chopping and pushing mechanics, weirdly cathartic but also chaotic and maybe a little too hard (probably it was a terrible idea to play on a track pad though, will try again on mouse in the morning).
With mouse was much easier but I think my 1060 was struggling with the render so it still remained a little difficult to control. Funnily enough I was having the same problem with my game, it (mostly) went away after I turned of Lumen (not that that's a lot of help to you now).
Still, a great game, especially for the time limit!
Sorry I didn't respond I've been streaming reviewing game jam games so I haven't had time to look at my own game page lol. Thanks for the good feedback! I'll be sure to check out your game, great minds think alike with the titles lol.
Also thanks for telling me the lumen bug fix I'll be sure to remember that!
First comment, nice! I really like this twist on the theme and dicing stuff is fun. (Although pretty hard! Or is this just me having butterfingers? (Pun intended.))
Thanks! I was going to make a tutorial level to ease into the controls but I had to cut it (pun intended).
Glad you liked it! I also didn't get time to test out the recipe ingredients/balance the level so sorry if it was a bit hard!