Pressing E lets you go to the end of the sentence instantly! Sorry for the confusion.
ChopieTheCat
Creator of
Recent community posts
Funny guard game good polish on the pathing for the guards/the effects for pathing + the AI's attacking during the orb pickup. Unique twist on pacman would love to see levels made. [Also we found it might be harder to let the thief win so potential win-con achievement maybe]
Chat - "this must be a really bad theif"
I feel obligated to say this so I apologize for stealing first comment, but the "View Game Page" has significantly more information on the game than the submission here! I'll put the most important thing though in case you miss both the in game menu option and the tutorial:
Controls:
WSAD - Move
E - Interact, Skip dialogue, Continue dialogue
Right click - Pan image
Scroll wheel - Zoom image
Left click - Interact with UI
Shift - Sprint
"Those explosions made Michael Bay jealous" - Twitch Chat
Honestly 10/10 amazing job. Main menu/first level is a bop music wise, the art is great, the explosion effects are great, the writing is great, overall just good job man (even if the intention wasn't to make a fun and funny game with a comedic art style, you did it and should be proud about it).
"slay" x2 "game is year 2000 slc"- Twitch Chat
"uhhhh can i get uhhh" - Krzyz
At first I was a bit worried that you just reused a game from a previous jam (so I played both). Glad to see it was just the theme that you took rather than the actual gameplay etc.
Good music, visuals, nice polish, good execution game design wise, overall great job.
Wow, thanks!
I can't take credit for the assets though I completely yoinked them from the links GMTK provided, although given the time I would have definitely made my own! (The wall texture was made in about like 1 minute by manipulating an already existing jpg from a google asset lol)
Funnily enough I had a NPC follow your cursor, turned off the clicking to set a location for it to run to, and then reskinned it and boom. Added procedural animation to it for chopping, and then about halfway through I figured out how to increase the "walking" speed of the NPC i guess. No CLUE how to make something follow your cursor for real lmao. That being said I could have cranked up the speed of the knife to a billion but then it would mess with the physics worse than it already does.
Good eye on that I should have it automatically display on start of the level (and then have the first right click toggle it off rather than turn it on) and maybe make a one time GUI right click icon to get rid of it.
Thanks for your feedback I appreciate it!
TL:DR - Thanks for your feedback!
I actually intended to get the control system working exactly like that, but then partway through I didn't really understand how to get the control system setup like that (the knife is actually just an NPC AI that paths to the location of where your mouse is located on). That being said the knife used to be really slow to move so I sped it up, I was going to crank the speed to be really fast so that it was ultimately way more responsive and kinda gave that feel (but also made it so you cant just shake your mouse everywhere or else you'd spray food everywhere) but I realized that the faster movement would cause more physics to be wacky (since I wasn't probably making the control system right to begin with) so I scrapped it.
Funnily enough the original game idea was having diced food roll at you while you try to climb up onto a picnic as an ant, then afterwards I realized what if you were the one having to dice things and they were rolling around (but I had to figure out how the objects would be rolling) so I thought "hey what if you're cooking on a ship" and boom. In the end I kinda wanted you to actually be fighting the physics since thats where the main difficulty of the game comes (alongside the fact that its probably got a million bugs) seeing as the chopping field would slant causing round objects to roll more towards a direction. That being said I will definitely take your feedback into consideration if I decide to update the game/finish it.
Maybe I could make it into a sandboxy type cooking game (where you interact with the physics rather than fight them)!