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What an interesting concept! Its a bit slower at the start due to only having one or two dice but once you get up to 3 it gets very interesting. Got to the final boss and not sure if it bugged but I killed him pretty fast with a fireball and was just stuck in the room walking.
For my meta build I had up and down on the first cube, left and right on the second and the third was slicing an healing with the last cube being bows and magic making my playthrough pretty streamlined. the art style is also decent along with the several tracks of music so good job there! Your team pulled out a lot of depth and mechanis in a short amount so great job on this submission.
I did also encounter a couple of sound looping bugs with the dice role which was fixed by re-rolling a turn.