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A jam submission

Dice CrawlerView game page

Arcade single player game where you go through unusual dungeons by creating strategies based on randomized actions
Submitted by Rowiz49, Markusu_Gamer, Guilbbo, Cariatides51 — 1 hour, 32 minutes before the deadline
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Dice Crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7423.6473.647
Overall#14993.2353.235
Enjoyment#18022.9412.941
Presentation#20983.1183.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game uses dice as a way to control the character. Each die can be modified as you play to put luck in your favour. The dungeon map is also based on a die.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

What an interesting concept! Its a bit slower at the start due to only having one or two dice but once you get up to 3 it gets very interesting. Got to the final boss and not sure if it bugged but I killed him pretty fast with a fireball and was just stuck in the room walking.
For my meta build I had up and down on the first cube, left and right on the second and the third was slicing an healing with the last cube being bows and magic making my playthrough pretty streamlined. the art style is also decent along with the several tracks of music so good job there! Your team pulled out a lot of depth and mechanis in a short amount so great job on this submission.
I did also encounter a couple of sound looping bugs with the dice role which was fixed by re-rolling a turn.

Submitted(+1)

This a really nice turn based game! The risk-reward of throwing the dice to get a better result is well balanced. 

I know that in terms of aesthetics it makes more sense to have the board on the center, but it would be nice to have the faces and the dice side by side, so it takes less time to build your dice.

Good work!! 

Submitted(+1)

Really nice concept, but I found the overall gameplay tedious. Maybe movement should've been a single action where you could choose the direction.

Presentation-wise, having to move actions from the right pane to the left one by one was extra tedious.

I'm sure with some more prototyping, however, this can grow into an excellent game!

Submitted(+1)

Very creative. It gets really good once certain die choices start costing more, as it forces tradeoffs.

(+1)

 

Submitted(+1)

Nice idea! But the execution could have been better. Right now, there's nothing stopping you from changing each side of the die to the exact move you want. Some kind of limit to how many moves you can put would be nice. Nice game!

Submitted(+1)

I really like the building of the dice, but it felt a bit redundant as I would want to do one thing and just change my dice to have the max of what I wanted, maybe restricting the amount you can change the dice would help. But overall this is a nice looking and well-developed game.

Submitted (1 edit) (+1)

Cool concept, building and upgrading die is always fun. But there's nothing stopping the player from completely changing the dice each turn to exactly what they need other than the tedium of it.

Submitted(+1)

Very interesting, thematically and with the presentation!


I love the idea of you building your dice, then rolling for your actions, and then progressing through a level. I couldn't stop myself, though, from constantly just rearranging the dice to have what I needed.
 A solid improvement, in my opinion, would be to restrict dice editing to only before a level starts and to roll the dice a few times to determine your "Action Pool". That would let a player decide what frequency they want, while still using the dice mechanics.


Overall solid entry!

Submitted(+1)

The dice setup leads to interesting strategies but movement after clearing the enemies become tedious.

Submitted(+1)

A interesting idea and i really do like the look and sound. Gameplaywise the idea is interesting, but being able to set up your own die makes the rolling part almost redundant, as depending on need you switch 4 sides to the wanted action. That way it feels like your "action" has a success chance of 4/6 or nothing. Also the switching sides becomes tedious after a while. If you maybe had pre existing dice which you could choose from to roll, I think the concept would be rounder.