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Neat idea! :) The pacing is really brutal though: I found it almost impossible to get back into the game once I fell behind... Maybe it would be easier if one could also clear a dice further behind? That should end the combo of course, but would buy one a little time to reorient themselves.

Could make a fun mobile game as well. :)

Thanks! I'll consider your suggestion. I'm trying to figure out hoe to improve the difficulty curve, since I didn't put much thought into it during the jam period.

I'm thinking about porting it to mobile, but I'm having a hard time figuring out how to make the swipes feel responsive.