Thanks! Glad you liked it!
Libernico
Creator of
Recent community posts
This a really nice turn based game! The risk-reward of throwing the dice to get a better result is well balanced.
I know that in terms of aesthetics it makes more sense to have the board on the center, but it would be nice to have the faces and the dice side by side, so it takes less time to build your dice.
Good work!!
The art is amazing!!
The mechanic has potential, it just needs a little push.
I have a few suggestion:
- highlight the dice that you can match. To progress bar in the bottom is fine, but does not give enough feedback (It can be buggy at times).
- You could allow the player to execute spells with fewer dice, and the punishment being a less powerful spell, instead of losing mana. It would give the player more options.
Keep up the good work!!
Very good resource management game!
It felt really good to move the resources around to merge them.
I laughed hard when I tried to put a rock on top of a dead body to cover it, and it transformed into a tombstone.
Wish there was I way to skew the probabilities of the dice in the player's favor, to make the beginning less hard. But I don't mean this code-wise. Something more on the lines of having different dices with different number on the faces, like a 4D dice, that would maximize the chances of food production, but forgoes the production of materials.
This has a lot of potential!
Awesome game! Feels really good to play.
The art style reminds me of Felix Colgrave, very charming.
Feels good to evade while watching the horde decrease in size.
I think the roll needs some sort of drawback to make it a more meaningful mechanic (something simple, like making it slower, or not covering so much ground, or adding some not so useful weapons), other wise you find yourself rolling constantly, since you are bound to get a good weapon after some every other roll.