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Libernico

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A member registered Dec 11, 2018 · View creator page →

Creator of

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Thanks! Glad you liked it!

Amazingly done! very addictive, and very creative.

The concept of "each attack can change what enemies you can attack next" has a lot of potential.

Hope you keep working on this!!

Thanks! I'll consider your suggestion. I'm trying to figure out hoe to improve the difficulty curve, since I didn't put much thought into it during the jam period.

I'm thinking about porting it to mobile, but I'm having a hard time figuring out how to make the swipes feel responsive.

Thanks!
Right now the game is extremely short, so I doubt you missed something. But I'm aiming to flesh out the concept more in a post-jam version! 

Nice puzzle game!! It has an excellent difficulty curve.

The addition in the beginning of tiles that accept multiple dice faces is brilliant

This a really nice turn based game! The risk-reward of throwing the dice to get a better result is well balanced. 

I know that in terms of aesthetics it makes more sense to have the board on the center, but it would be nice to have the faces and the dice side by side, so it takes less time to build your dice.

Good work!! 

Nice game! It was fun trying to guess the factions to decide on my actions. I couldn't understand why some times the same action produced different results... Is that the random effect?

Thanks! Glad You liked it!

Thanks!! Glad you liked it!

Thanks! Glad you liked it.

Glad you liked it! and thanks for the feedback.

Thanks!
I couldn't work out the visual identity of the game during the jam, but I want to keep working on this. Thanks for the feedback!

Thanks!

Lovely art style and music. 

Thanks for letting me pet the cat.

Amazing puzzle game! It looks adorable, and it's very well designed.

Sadly, as many have mentioned, the dice is inconsequential. It's just "select the right number" with more steps. I don't know how you could have integrated it though. Forcing the moves on the player would make this too frustrating.

Awesome game!! Loved the concept, and the art is very cute!
My only suggestion would be to tweak the difficulty curve, it's very easy for a long time, and at the end you lose your 3 harts in succession. Maybe adding heart and spike tiles?
Also, I would like an extra button to wait in place.

The art is amazing!!
The mechanic has potential, it just needs a little push. 
I have a few suggestion:
- highlight the dice that you can match. To progress bar in the bottom is fine, but does not give enough feedback (It can be buggy at times).
- You could allow the player to execute spells with fewer dice, and the punishment being a less powerful spell, instead of losing mana. It would give the player more options.

Keep up the good work!!

The art style is lovely.
Wish there was a bit more to the betting mechanic. For example, you could bet followers against the dice, kind of like a multiplier. 

Incredibly fun, but found it a little bit frustrating once the orders are two dices. It was challenging to move the pan to only rotate one dice instead of the two. 

The presentation is flawless.

tip: bring the dpi of the mouse (if you can) all the way down before playing to get mor control.

The concept is good, but there is not enough feedback of what is the reward for the risk you are taking when making a bet. It may be obvious that making a bet with a 50% chance of happening could be more beneficial than one with a 100% chance of happening, but how much more? 

Very good resource management game!
It felt really good to move the resources around to merge them.
I laughed hard when I tried to put a rock on top of a dead body to cover it, and it transformed into a tombstone.
Wish there was I way to skew the probabilities of the dice in the player's favor, to make the beginning less hard. But I don't mean this code-wise. Something more on the lines of having different dices with different number on the faces, like a 4D dice, that would maximize the chances of food production, but forgoes the production of materials.
This has a lot of potential!  

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Still a pretty good score!!
The scoring system that I implemented is not really well balanced, so one or two more matches (in combo) would put you closer to the others.

Thanks for the compliment, and I'm glad you enjoyed it!

This is ready for release.
Please make an android version, would love to play this on the go.

Awesome game! Feels really good to play.
The art style reminds me of Felix Colgrave, very charming.

Awesome game!
With the camera a little more zoomed in, it could become a nice mobile rough like.
It would be nice that the next level becomes unlocked when the room is cleared, instead of having to travel to the hole.

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Cool action game. The combat mechanic feels good, Its a very good concept.
You could try making the health bar segmented, or to display the number, to make the player more aware of what movements they need to make.

Cool game! Very well done!
Would love to see more iterations on this Idea, it has a lot of potential.
I would suggest to make the timer to kick the dice to not be on top of the dice, sometimes it obstructs the numbers. and maybe make it shorter when the player has a lot of points.

Very good way to use dice as a story telling device.
The art is charming!!

Cute and fun platformer. The art style is lovely.

Amazing game!! very addicting!

Thanks for the feedback.

Very well done tower defense. The randomness of the shot makes you think twice before shooting.
Engaging at first, but gets a bit frustrating when the number of enemies increases and you spend more time rolling the dice hoping to get the right number than shooting enemies. 
Very cute art style

NICE SCORE!!
Glad you liked it!

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AMAZING GAME!!!!
really addicting.
the style and the sound design are incredible.

Great Concept!
Wish that one of the faces of the dice allowed you to alter the terrain, or to destroy buildings, to have a chance to play for longer.

Feels good to evade while watching the horde decrease in size.
I think the roll needs some sort of drawback to make it a more meaningful mechanic (something simple, like making it slower, or not covering so much ground, or adding some not so useful weapons), other wise you find yourself rolling constantly, since you are bound to get a good weapon after some every other roll. 

Thanks!!
That's a pretty good score!

It was a surreal experience.
Upon breaking the crate I fell down through the floor, and could appreciate the dice world from bellow. 

This game is AWESOME!!
It has an incredible sound design. It's very satisfying!
Needs some optimization to handle the big numbers on the late game

Good art style and presentation!
In my opinion, making the amount of bullets AND the direction of the gun random removes too much agency from the player. I found myself just throwing the dice and hoping for the best, which is not always enjoyable.