按这类游戏的节奏,角色的死亡应该是后期的事,前期应该没这么危险。
动画是我自己仿照魂类做的系统,比U3D原来的好使。
For such kinds of games, the death of role should happens very late, rather than at the early time of a game.
I made a animation system like dark souls , it is easier than the original animation system to use in U3D.