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按这类游戏的节奏,角色的死亡应该是后期的事,前期应该没这么危险。

动画是我自己仿照魂类做的系统,比U3D原来的好使。

For such kinds of games, the death of role should  happens very late, rather than at the early time of a game.

I made a animation system like dark souls , it is easier than the original animation system to use in U3D.