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虽说有时会感觉莫得选择(比如第一盘因为永远没南瓜在第二天就倒了),但即使光是看这个画面,就感觉很有意思了 :) 角色的动画很丝滑,而且即使只有48小时,内容都不少了!

Although sometimes feeling lack of choice (eg. never getting pumpkin until dying on the second day), but the graphics alone is pretty satisfying :) Amazed by how smooth the movements are. Despite having only 48 hours, the diversity of contents is already able to make me satisfied!

按这类游戏的节奏,角色的死亡应该是后期的事,前期应该没这么危险。

动画是我自己仿照魂类做的系统,比U3D原来的好使。

For such kinds of games, the death of role should  happens very late, rather than at the early time of a game.

I made a animation system like dark souls , it is easier than the original animation system to use in U3D.