Definitely one of the best games I played for this jam, I found myself really getting into it and learning what the dice did to strategize how I use them. I also love the art for the game, and it's amazing you did most or all of it during the jam. One thing is though, I noticed when the opponent is getting low on dice in a round, it will put out fewer if any dice, which could mean having to destroy your own die if you put a fire die out on a round that the opponent does nothing, and sometimes the score would work a bit weird. In a round I just played, the opponent got +45 in a single turn because of how the scores multiply?
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Thanks a lot for the kind words and the feedback! =D
For the art, it's most: the gods illustrations are free images. But the screens, transitions, dice and menus were made by the designer of the duo, he thanks you too ^^
Yeeeeah, 'bout thaaaaat... ^^'
The AI is very wonky, and ironically enough, the more broken dice it has, the more broken it becomes, for reasons that are still unclear to me (and I coded the thing '^')
However, I never got the case where it would just play nothing, now that's new! XD
For the score, this is intended! Doubles count twice and triple thrice. A score of 45 means it played triple 5: (5 + 5 + 5) * 3 = 45
This is to encourage strategic play: since a power removes a battle slot, only two 5s and a power would score (5 + 5) * 2 = 20 (instead of 45 for a triple) BUT you get to play a power.
It's all about balance between destruction/protection and score: if your opponent has a Fire power available in his 5 throws, going only score might be dangerous. But he might only bluff to get you to play an Earth die for nothing while it banks a huge score. So what to do? (at least that was what we intended, if I had time to implement a better AI)
Thanks again for the feedback, glad you liked it! =)