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Mr Solo

10
Posts
A member registered Sep 28, 2021

Creator of

Recent community posts

Cool game, but a lot of things lacked clarity. Sometimes I would go to the key and it would move away, sometimes into the dead-zone (which also wasn't clear to the player, just a simple red line or something could work). And sometimes when I get hit the damage seemed to be inconsistent. Adding sound effects and visual queues would do wonders for stuff like this and maybe instead of the timer you could have a toggle button to switch modes, that would allow for some really cool level design. There also seemed to be a bug where my character wouldn't always heal after respawning. Overall I liked it though and would like to see more if you continue with it.

This was a cool game, I like the art and music but I couldn't even figure out how to pass the first room, I interacted with everything I could, tried picking things up and everything, I even restarted a few times to no avail. Idk if it was a bug I kept getting or if I was just missing something

This was a cool idea and I think it could be a really great game, but when you play with 2-3 enemies they get stuck together and stop moving, eventually forcing you to kill yourself or close the game, but only 1 ball was too easy since they're so slow. I think speeding them up slightly and fixing the issue of them getting stuck would make this genuinely really fun

This was a really cool game! I got a bit stuck with the helicopter though and once I had it off the ground I lost control and crashed into the mountains, I then happened to wander into a building with a note that said it was the end of the current build ¯\_(ツ)_/¯ I think I accidentally speed-ran this

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Pretty fun game, I loved slither.io and I like maneuvering around the snakes to make them kill each other. I just wish that the score was accurate instead of distance from spawn, and that there was something keeping track of your high score

Now I have had the true fish experience

Really fun game, a lot of cool ideas and I liked the level design

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Definitely one of the best games I played for this jam, I found myself really getting into it and learning what the dice did to strategize how I use them. I also love the art for the game, and it's amazing you did most or all of it during the jam. One thing is though, I noticed when the opponent is getting low on dice in a round, it will put out fewer if any dice, which could mean having to destroy your own die if you put a fire die out on a round that the opponent does nothing, and sometimes the score would work a bit weird. In a round I just played, the opponent got +45 in a single turn because of how the scores multiply?

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I like the idea for it, I think you have something with potential here, but the controls could feel unresponsive at times and unforgiving. Like the guy below me said, frustrating to control. Also, despite including dice, it doesn't have any randomness or chance to it, and the dice could very easily be called anything else while still having the same function. Basically, it seems that it would be the exact same game whether or not it included the die. I really do think though that this could be a really good game were you to improve the movement and maybe show the moves that you have for that respective level.

Edit: I forgot to include this but right off the bat I liked the animation

Tinker Knight was actually my reference for the colors! I pulled up a picture on Google and used the color picker extension to get the hex codes. And that level is by far the most difficult, but fitting because it’s the last one before the “You Win” screen