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This was a breath of fresh air. No puzzling, the die roll was relevant but I didn't have to worry about it too much. I thought the difficulty curve was a little too high, but I'm also bad at these sort of things. I applaud your creativity, the random towers create interesting scenarios and the roll part is implemented too with that bounce effect. To be honest, I found that bounce effect the most interesting thing that you added to the game. It felt a little harsh sure, but it added a level of active engagement to the tower defense game, and with a little tweaking could make yours a step above the rest. Good job!