I'm glad you like the game so far, JNA! :D
As for an escape option, you're not the only one that's requested it, so I'm starting to think I may need to think of a way to properly implement such a feature into future games. It's just at the moment, escaping can cause a weird graphical issue in the game should you fail to escape, so I would probably have to have it that escaping is guaranteed to happen.
As for slowing down enemies, I assume you mean outside of battle when they are chasing you? I believe they should already move slightly slower than you when running, but I may see if a people would prefer them to be a bit slower still. :)
Viewing post in Arousing Sexual Stories: Risu's Initial Mission comments
Oh no the orange door requires you to go back to one of the previous rooms to some vials to mix up something to get past the door, I believe Rosich should have mentioned it when you encounter the door.
And hmm, that is odd about them moving that fast, I'll look into possibly decreasing their speed in future updates