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(1 edit) (+1)

It's a solid roguelike, with some impressive variety for a 48h jam! One thing I'll say though, it needs just a tad bit more JUICE. For example, when you get hit, make the screen shake or flash: it wasn't always obvious if something hit me or not, so I often found myself dying without any appaerent reason. But it's a bit of a nitpick, and something I struggled with myself- so overall, you did a great job!

Edit: I just realized by reading the rest of the comments that I basically said the same thing as everyone else- should have read them sooner...

(+1)

Thanks for playing. I appreciate all the comments and feedback even if they are a lot of the same things. Because that just makes it even more apparent of what the game really needs and we want to continue working on the game. Plus I feel like it's good to just get your thoughts out in the comments right after playing when it's freshest in your mind. Juice is always one of those things that I feel like I neglect during game jams, but you're the first person to suggest a screen shake,  I think that would be actually good in addition to a flash or hit animation. And a screen shake in this game wouldn't be too jarring since it's just one screen without any camera movement.