This was fun, thank you!
A couple of notes, if you're interested:
- I would find it even better if the controls were tighter. I rolled high speed and acceleration, but the ship still felt slippery. Dodging the enemies is more fun when I feel like I'm really in control.
- Fewer hits to kill the baddies! Even with a high roll for my rate of fire, and a lucky mid-game roll to reduce their health, I still felt like I was hardly making a dent. Let me feel dangerous!
- Would you consider making the initial rolls more impactful? I didn't notice much difference between low and high rolls. What if a one is borderline useless, and a six is comically overpowered? It could be an interesting way to really lean into the central mechanic.
Thanks again for letting me play!