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(+1)

Great idea, I love novel movement mechanics and this was a neat take on a golf game.  Pulling off interesting combo moves like the jump or diagonal moves felt great, but I couldn't help but feel that the variable dice force put a bit of a damper on creative shots and sort of forced me into certain moves. Perhaps more open-ended level design would help, where you have more possible routes to your goal and things you can try and bounce off to alleviate the randomness, or even a mechanic where you can 're-roll' on the spot at the cost of a move.

Thanks for the feedback! More open-ended levels and a re-roll option would be fantastic additions, I'll look into both :)