I can't see how. Does it break in a blank project if you add Fossil?
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Hey, sorry it took me a little longer to troubleshoot as I could not find why it broke the game till now. So I think I found the conflict that breaks the game in a blank project.
if I use the escape code \^ (to progress text without player input) in the text box the game gets stuck and it hangs, and my CPU usage jumps and I can't quit the game unless I use the CTRL + ALT + DEL task manager. If I don't use this \^ Escape code the game works and it displays text just fine even with the lighting plugin.
The compatibility issue with Galv's Message Styles (MZ Message Styles | Galv's RPG Maker Scripts & Plugins (galvs-scripts.com)) plugin remains though, where it draws text overlapping in weird ways multiple times. I think it may have something to do with the need to use the esc code "\pop[t]" at the start of the text box to activate the pop up window.
Any help you can spare for the above would be amazing! Thank you.
Hi, I also tried out SumRndmDudes Shaking text plugin which is not nearly as nice as yours but was looking for an alternaive.. While it doesn't break with the \^ escape code, it does have the same text duplication effect with Galv's Message Styles plugin :( Shaking Text – MV Plugin – RPG Maker MZ Plugins (sumrndm.site)
Thank you so much Gimmer for taking the time and effort to patch compatibility with other plugins, I really appreciate it. Will take a look at it tonight and report in!
I hate to ask as you've already done more than enough, but were you able to look at the fairly critical issue where the game breaks when using the code \^ in the text box to make the text progress without player input? I mentioned that as the reason that it breaks the project and unfortunately it would be a blocking issue for using the plugin as that escape code is fairly commonly used by me :(. Don't want to ask too much, but if that could be fixed that would be huge! Thank you.