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I was not expecting full gibs for the combat haha. Who knew those dice were so meaty. It took me a little bit to understand how the combat worked. I like how you need to think about movement but also how that effects what type of combat you can engage in. So it gives the game a good bit of strategy. There was one level however where I started out as the assassin and I could just sit there and take everyone out without moving. The final level 6 in the WebGL version challenged me. I had a lot of fun.