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(+2)

Great game! This was very polished, with good sound effects, and visual effects. I like the idea, where you can throw your dice onto enemies and then stun them, as well as rolling for different types of towers. It was also very well-implemented, and the fact that you can move them, makes it that much more creative and challenging, strategizing on where to put your towers, when to move your towers and so on. I also liked the fact that you have to move yourself, and not just place towers using your mouse, while trying to avoid the enemies. The difficulty curve was also pretty nice, it was not hard to play, but was still a bit challenging.


However, some little things I would like to point out are: The enemy hitboxes are too big, a slightly smaller tolerance hitbox would be nice, especially for my next point: The player does not stand out, though the game is more about the towers rather than the player, it's often easy for me to lose track of the player because it blends with the environment too well. Lastly, though for a 2 day game is already amazing, a boss battle. I don't know if there already is a boss battle far later into the game, but after going to wave 30 and not seeing an end, it feels kind off repetitive and no longer fun. Besides those, however, the game was really well done, and for a short fun experience, it was amazing what could be done in only a short period of time.


Some good features I would like to appreciate: The start wave effect was very well-made. The "Buy Dice" sign when you have enough money was a good touch. The fact that dice can bounce off of things when thrown felt really nice, with hit effects and all that. The enemies turning red when burnt.


Overall a very good submission. Well done!

Wow, we greatly appreciate all the praise and criticisms you offered here. The "endless" nature of the game is not all that and you are right about it lacking a boss battle in the jam build. Our priorities were aimed towards executing the concept while the difficulty and content being made with a 3 minute playtime in mind. The player visibility and hitbox sizes will almost definitely be adjusted in a future update if we make it. All around you made great points and observations which makes me really happy that you wrote it all out for us. Thank you!