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So that's why your characters look so nice. the usual Daz characters used on these ren'py VNs tend to be a little... repetitive, and sometimes they look really weird. But your models look so natural, just seeing David's expressions on the dialogue was a touch that makes the game feel more like a conversation.

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Thanks. I was actually considering Daz at the beginning. The benefit of Daz is how quicker you could immediately start building scenes because the assets are already there(though you might have to buy a few of them). I ended up not going the Daz route because I'm already a bit familiar with the process I did for this VN and some of the software I already have, I might as well take advantage of those. But it does take a lot more time though.

Thanks for the breakdown of your process! Your game immediately struck me for much the same reason as the other commenter. I'm really impressed by all you've utilized for this and your models are aspirational haha