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(+1)

Best play on "roll of the dice" I've seen so far. Every game I've played was either about physical dice or just dice as an RNG element, and this did both spectacularly. My only note would be that I wish every face had both a positive attribute you could leverage and a negative attribute.

One thing I find very interesting is that the face isn't random and you could very carefully roll for jump shot at the start if you wanted. Not sure if this is good for bad but I liked it.

(+1)

Since people seem to like what I've made, I'm going to carry on with it after the jam. The effects have been the biggest point of feedback, with most people saying they dislike the negative effects. I plan on tweaking the effects to be way more fun - essentially the new effects will allow you to break the courses like how the jump shot lets you skip sections. I realise now that negative effects just aren't fun, so why include them?

Being able to waste a shot to pick the effect you wanted was not intentional from the start, but I noticed how the game could be played like this when testing.

I really appreciate the feedback, it helps a lot :)