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(+1)

Interesting concept that has been done before. I like the art and concept of using die to land attacks while you get to modify it, so I'd like to offer some suggestions:

  •  I suspect this is a bug, but gravity nor magic circle seemed to do anything. I'm guessing they never triggered.
  • Some visual feedback for poison would be nice. When it says a pool, I was expecting a sort of green cloud that lingered around an area, rather than immediately infecting enemies. 
  • Again, I'm guessing the different character gimmick hasn't been fully implemented, but if you do so, some variations could obviously be the type of enchantments they roll (Ex. one rolls lightning, another rolls earth), but what about having their own unique attributes? For example, if Clover is based on luck. then maybe she has the special attribute of rigging a specific side to roll more often. On the other hand, Scarlet, being based on hearts, could maybe throw cards? Getting a certain enchantment would, say, link to a specific suit, or even number, allowing for different types of combos. I realize this doesn't exactly fit with 'roll of the dice,' but the phrase can be taken to mean random chance too.
  • I was able to circle around the arena and live for a while, so you may want to consider a counter to that strategy moving forward.
  • The biggest issue to survival was clusters of enemies, especially when it takes more than a few shots for a die to finish them off, though that could just be me being bad at videogames.
  • Maybe have randomly spawning background items that are faded, but make the bricks look more interesting. I found that helps to make a map at least look more distinct. In fact, since this is a casino, slot machines would be welcome. At first, I really did think this was inside a castle.

Overall, good work!

Yeah the two broke right before we had to export unfortunately. We did have a poison pool asset but our 3d to pixel renderer broke with webgl so we couldn't include the asset in game. (also why there's no decorations like slot machines on the map)

Yeah the original plan was to have different character passives but time was a big issue. Ill jot down your ideas for them

There is actually a counter to just running in a straight line where the enemies will teleport to the other side and stop you (assuming you go far enough). I can definitely shorten the time until this occurs though