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Yeah the two broke right before we had to export unfortunately. We did have a poison pool asset but our 3d to pixel renderer broke with webgl so we couldn't include the asset in game. (also why there's no decorations like slot machines on the map)

Yeah the original plan was to have different character passives but time was a big issue. Ill jot down your ideas for them

There is actually a counter to just running in a straight line where the enemies will teleport to the other side and stop you (assuming you go far enough). I can definitely shorten the time until this occurs though