Really funny concept. Cutest in the jam game I've seen so far haha. Had a few goes and managed to get 88. Really liked some of the character art. The explosion sounds were definitely loud though, aside from the one in the end cutscene. The penalty for getting one wrong felt a bit harsh but I guess the point is to get you to play more carefully and prevent players from just spamming the ufo and being to win like that.
Viewing post in Reverse Abduction Simulator jam comments
Thanks for the feedback! I agree that the explosions are a bit loud for when humans explode. They were originally supposed to be staggered randomly over a second or so; when I had to remove that feature due to C++ pointer jank it caused all the explosion sounds to play at once and stack the volume... whoops! Definitely something I will fix post-jam!
The penalty, which is about 1/3 of the humans, was indeed chosen to prevent spamming. In my testing, spamming the UFO with this penalty always leaves you with one or zero humans left, which was my aim so as to clearly communicate that the strategy wouldn't work. However I do agree it can be quite harsh when you have a lot of humans on the planet, so maybe making it a constant number (around 10 humans) could work better to make it less frustrating to shoot for a high score.
Anyways, super happy you enjoyed the concept and the art! Also, congrats on beating my high score :)