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I love the idea, and had a love hate relationship with the somewhat janky movement of the game ahahaha. Sometimes I feel like my die would end up unaligned with the worlds grid while in tight spots and I got put into a lose lose situation. Nice work!

Ah, yeah. At first, we tried to make it a 2D game where the die would snap to a grid to avoid the misalignment you speak of. However, we soon realized that making it physics based would be much easier to create. I'm glad you found it enjoyable nonetheless!