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Caution Wet Floor Studios

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A member registered Feb 26, 2021 · View creator page →

Creator of

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Ah, yeah. At first, we tried to make it a 2D game where the die would snap to a grid to avoid the misalignment you speak of. However, we soon realized that making it physics based would be much easier to create. I'm glad you found it enjoyable nonetheless!

Huh, the "strong wind" might be something with trying to move before the player has fully made contact with the ground. Glad you thought it was just a difficulty increase, and not that unfair.

Thank you! I'm not that great at it either, and to be honest, the second level is way trickier than it should be.

Thank you! We forgot to mention in the game, the die re-rolls every time you jump. This was to make the player have to do some quick thinking (such as with the spike wall in level 5) but I can see how makes it annoying sometimes when you have a plan and the randomness ruins it.

Oof, yeah. We grabbed the basic movement script from someone else (Tarodev) and couldn't figure out how to get it consistently working mid-air.

304, interesting

All the puzzles in here are INCREDIBLY well designed, with an assumption and an "aha!" moment. Very well done!

What skips are you guys using?

Beautiful concept, wonderful execution!

Cool game! Reminds me of "Spot it!"

Yes yes, this is totally the plotline we were going for. Our high philosophical prowess is unmatched.

A fellow pizza game maker! Really nice game and the death particles were neat! I wish for a few more checkpoints, so you don't respawn all the way back at the beginning of the level when you die. Besides that, good work!

Thank you for the review! I would agree that, if I had more time, I would try to make a more obvious spacebar - maybe animated? I couldn't use words to say "space", so...

Thank you so much! I agree that the music fits the game perfectly.

Thank you! I did try to make it difficult, but not too difficult.

For example, can you say "a" and "d" in your game with arrows pointing left and right to symbolize game controls?

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IT'S GOOD THAT YOU TRIED BRO

Man, how in the world did you finish this inside the allotted time?! Awesome game, very well done!

I wouldn't say that it's that off-topic, considering you have to intentionally fail.

Gotta love those horsy bois

Quite the fun and challenging game! Love it!

You have officially made https://xkcd.com/772/

Aaaaah I want more! MOAR LEVELS!

Yes, tis the curse of forgetting to multiply by Time.deltaTime :/

Thank you for the feedback on the music, I really appreciate it!

Ya gotta love that boss battle :D

Thank you very much! I finally realized why the rotation is so slow on the worm - It's because I forgot to multiply by Time.deltaTime to adjust for framerate.

I've seen many "use your corpse" games, but none with multiple corpses... Very well done!

Very good balance, though I would seriously like a settings menu to tone down the graphics a bit (the WebGL version is soooo laggy)

SO AWESOME! I wish it was longer!

Welcome to Will you snail: Even more unfair edition

Great game, by the way!

Very well done! I have to say that those hitboxes are evil, though...

Top tier game! Well done, especially on the ballance!

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The controls are mentioned in the description. I'll admit that I should have put controls on the title screen, though.