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(+1)

Really interesting game concept one I can see being really fun. Unfortunately it seems like the aiming doesn't match the same direction as the cursor (I assume you've done something like use radians instead of degrees or degrees instead of radians). The blink didn't feel the greatest due to the sudden camera teleportation, every time I tried I ended up losing my bearings and then dying shortly after. Fun game though and I managed to get up to 35 by using the ball as a shield

Thanks for the feedback! The cursor should be hidden and a small circle near your player represents your aiming reticule, There may be a bug I need to look at if it's not disappearing! Since the jam I've added some particles and sound effects to demonstrate the blink a little more clearly. It was my first jam and I'm a solo dev, so I struggled with time management a little to get all the features as juicy as I'd have liked lol. 35 is a good score, especially with my crazy rushed difficulty scaling haha!