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We almost got the ranged enemies in, but they had to be scrapped in the last minutes of the Jam because they would all shoot at the same time and insta-kill the player. The enemy spawn manager still thought we kept the ranged enemies in and only spawned in about ½ to ⅓ of the enemies we wanted. I def wanted it to be way harder. Lol. 


Adding more incentive for the player to explore is a great thought, too! We had a bunch of ideas for drops/pick ups that didnt make it out of the design room, due to it taking too much effort. Would love to add something like that in, in post, if we make time for it. 


Hey, thanks for playing our game and for the wonderful feedback! I really appreciate it!