I really loved the concept behind this game. It managed to use the dice theme in a very interesting way, and getting to be a little toy soldier on a D&D map was a really nice theme. That the amount of goblins, and the cooldown of the grenade, was randomized by a dice roll was also cool.
My main criticism is difficulty. The map is so big that it's very easy to just...keep away from the goblins. And there doesn't seem to be an incentive to move around; you can just stay in the biggest room. Perhaps a mechanic that requires you to move to collect objects (that give you a score multiplier or something) might force the player to move more and get into difficulty more often. Perhaps also some ranged enemies, but appreciate that it's a Jam game.
So overall, love the idea and the theme. Lots of room to grow the difficulty. Great work!
Viewing post in Dungeons & Fragons jam comments
We almost got the ranged enemies in, but they had to be scrapped in the last minutes of the Jam because they would all shoot at the same time and insta-kill the player. The enemy spawn manager still thought we kept the ranged enemies in and only spawned in about ½ to ⅓ of the enemies we wanted. I def wanted it to be way harder. Lol.
Adding more incentive for the player to explore is a great thought, too! We had a bunch of ideas for drops/pick ups that didnt make it out of the design room, due to it taking too much effort. Would love to add something like that in, in post, if we make time for it.
Hey, thanks for playing our game and for the wonderful feedback! I really appreciate it!